Benefiting from improvements in arms and armour these elite warriors are still formidable, even when they choose to fight on foot. 33. 48. Dismounted Polish Knights. heavy infantry. Well trained, elite troops, and well equipped with plate armour and sword. Fighting on foot, these knights make capable heavy infantry. A couple of factions (HRE and the Moors) have mounted gunpowder units. For HRE, you need top level Stables in your Castles to recruit Reiters, which are a mounted unit carrying a type of pistol (short range). The Moors have (arguably) the best gunpowder unit in the gameCammel Gunners. They have the same range as Muskateers, can shoot while In other words, 2 settlements able to support 8 units will have less upkeep than 1 city with 4 slots. Oh one last note i have to make. I would recommend you fully stacked your capital regardless of distance from border because of the fact that inevitably, your capital will be the first target of a crusade/jihad. Total War: Pharaoh - 10 Best Egyptian Units Egypt has access to a large unit pool in Total War: Pharaoh. These are the best soldiers the New Kingdom has to offer! That means Medieval II: Total 4. 9. 730. 250. can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring. 20 ratings Good unit. Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents. castle Baron's Stables. Baron's stables allow for the recruitment of capable cavalry units. The Byzantine Empire. The Byzantine Empire has one of the strongest rosters in the early campaign, with excellent heavy infantry, good archers, and strong options in both heavy and skirmish cavalry. Be warned; while the Empire has strong units in many areas, quite a few options require high-level buildings or have very high upkeep costs. Like half archers (the ones that can deploy stakes), about six horse archers, small amount of heavy cav and infantry. Deploy the archers well ahead of your other forces, and when the battle starts, drop the stakes. Have the archers retreat back to your main force. Hand gunners are not meant to be used to stay back and shoot like the others. Handguns have a short range and they have a much better attack and defence than Attack: 11 Defense: 13 Armor: 7 compared to Attack: 6 Defence: 3 Armor: 0 for both Musketeers and Aquebusiers and they are best used to fire a volley or two into the flanks or rear of an engaged unit to wreck their morale form the .

medieval 2 total war best units